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Motivation and Mathematical Performance Using Digital Game-Based Learning in Kindergarten

Computers in the Schools · 2025
1
Samples
20
Correlation effects
292
Total N
Citation
Antonia Varas-Pavez et al. (2025). Motivation and Mathematical Performance Using Digital Game-Based Learning in Kindergarten. Computers in the Schools, 42(1), 7-26. https://doi.org/10.1080/07380569.2024.2390404

Samples (1)

Sample IDNCountryContextMean age% femaleLanguage
19261292ChileEducation (students)5.553.6Spanish

Correlation effects (20)

Construct XConstruct YrNMean XSD Xα XScale X
achievement (academic) (objective)cognitive skills-0.1929215.043.41
achievement (academic) (objective)cognitive skills-0.1629215.043.41
cognitive skillscognitive skills-0.1529269.1640.99
need satisfaction (composite)cognitive skills-0.062928.912.94BPNSFS
need satisfaction (composite)cognitive skills-0.052928.912.94BPNSFS
need satisfaction (composite)achievement (academic) (objective)0.512928.912.94BPNSFS
sesachievement (academic) (objective)-0.29292
sesneed satisfaction (composite)-0.10292
sescognitive skills0.16292
need satisfaction (composite)competence need satisfaction0.482928.912.94BPNSFS
need satisfaction (composite)autonomy need satisfaction0.812928.912.94BPNSFS
sescompetence need satisfaction-0.13292
sesautonomy need satisfaction-0.04292
autonomy need satisfactioncompetence need satisfaction-0.072923.891.780.7BPNSFS
autonomy need satisfactioncognitive skills-0.132923.891.780.7BPNSFS
autonomy need satisfactioncognitive skills0.012923.891.780.7BPNSFS
autonomy need satisfactionachievement (academic) (objective)0.422923.891.780.7BPNSFS
competence need satisfactioncognitive skills-0.122925.021.210.72BPNSFS
competence need satisfactioncognitive skills0.142925.021.210.72BPNSFS
competence need satisfactionachievement (academic) (objective)0.252925.021.210.72BPNSFS